AdminLight (Talk | contribs) (Created page with '=Copyright and Intellectual Property Law= The evidence of ownership and property protected by lines and lanes of proclaimed law and industries to defend the possessions across th…') |
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=Digital Rights Management= | =Digital Rights Management= | ||
The use of technology to control access to copyrighted material their content, such as how many devices they can access media on and whether they can share it or not. | The use of technology to control access to copyrighted material their content, such as how many devices they can access media on and whether they can share it or not. | ||
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=Game Development and publication= | =Game Development and publication= |
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The evidence of ownership and property protected by lines and lanes of proclaimed law and industries to defend the possessions across the board and the whole world.
It grants end-user the right to install and use the game software on their device. The EULA usually outlines restrictions on how the game can be used, including limits on the number of computers that can access the game, as well as restrictions on reverse engineering, modifying, or redistributing the game code.
An agreement between 2 different industries to consent operational activities, practical growth and financial profits without dwelling into business risks
the delivery of digital media content such as audio, video, e-books, video games, and other software.
The use of technology to control access to copyrighted material their content, such as how many devices they can access media on and whether they can share it or not.
Video Game Developer: A Game industry which develops the game mechanics and the foundation itself
Video Game Publisher: A Game industry which spreads the game through monetary means and sells the game in markets
Video Game Producer: A Game industry which can create connections and coordinate the game title to the suitable places and the localization behind it