Author Topic: Clans must die, why?  (Read 1337 times)

Ageon Mystmir

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Clans must die, why?
« on: January 26, 2024, 10:02:13 PM »
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  • Clans must die because they do not offer any good. Clans are not “clubs” to play with friends, but rather a reference to the tribal times of primitive and medieval eras. Clans are sources of hate, disgrace, treachery, and aggression. Clans can kill everything from three different aspects. In game-play, they hoard glory in a selfish and self-exile system, isolated from other community parties, in order to ensure absolute control of their group, without giving advantage or chance for retaliation or contribution to any of their members. In reality, clans are formed by anonymous entities. These entities can be thieves, bribers, and criminals, and are usually the rejections of society. Anonymity does not protect against “bad” apples, but instead secures them against the crimes they commit online. Clans are not necessarily made for children and families, but rather for “Free to Play” games. Flawed people do not rent games; they have no jobs and no life, and thus do not care about the impact they can have on other human beings. In an industrial aspect, clans are formed as traffic traps. They are portfolios for small-time parasites, which gain profits from users while draining their resources in games and networks. They do not actually “coach” you for money, but rather actively use you as a form of currency. The higher the count, the better the revenue and advertisement they can commit for third parties or other high-paying organizations. Free-to-play games offer an opportunity, but they come with a risk. The error lies with the developers, not with those who fall for their schemes and monopolies. Free games are not secure zones, and this is where the hate, bullying, blackmailing, and power abuse start. This can lead to customers quitting the game, and the end of the game industry. Clans shouldn't co-exist with them; it is a matter of survival of the fittest. Clans are not clubs, but rather tribes. Clubs are different from tribes.

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